GENERAL GAME PLAYING
Michael Genesereth
Computer Science Department
Stanford University
Michael Thielscher
School of Computer Science
and Engineering
The University of New South Wales
Preface
Chapter 1
- Introduction
Chapter 2
- Game Description
Chapter 3
- Game Management
Chapter 4
- Game Playing
Chapter 5
- Small Single-Player Games
Chapter 6
- Small Multiple-Player Games
Chapter 7
- Heuristic Search
Chapter 8
- Probabilistic Search
Chapter 9
- Optimization
Chapter 10
- Reformulation
Chapter 11
- Preplanning
Chapter 12
- Partial Planning
Chapter 13
- Factoring
Chapter 14
- Symmetries
Chapter 15
- Propositional Nets
Chapter 16
- Automatic Programming
Chapter 17
- Games with Incomplete Information
Chapter 18
- Games with Historical Constraints
Chapter 19
- Incomplete Game Descriptions
Chapter 20
- Advanced General Game Playing
Appendix
- Logic Programs
References
Index